Battleship Solitaire Rules

These are the classic newspaper-style rules used in Bimaru / Battleship Solitaire puzzles. Master them once and every daily puzzle becomes approachable.

Fleet Composition

Every puzzle uses the same fixed fleet:

Total: 20 ship cells on a 10×10 grid.

Row and Column Clues

Each number on the edge of the board tells you how many ship cells are in that row or column — not how many ships. A row with clue 3 could hold a single 3-cell cruiser, or a 2-cell destroyer plus a submarine. The count of cells must match exactly.

Zero Rows and Columns

If a clue is 0, the entire row or column is sea. Fill it immediately — you can click the "0" clue directly to auto-fill. This is always the first thing to do.

The No-Touch Rule

Ships cannot touch each other by any side or corner — including diagonally. This single rule powers most of the logical deductions: every confirmed ship cell forces all 8 surrounding cells to become sea.

Hint Types Explained

Common Mistakes

Frequently Asked Questions

Is this the same as Bimaru?

Yes — Bimaru is another common name for Battleship Solitaire.

What does a corner hint tell me?

The ship continues in exactly one direction from the open side. The diagonal cells and the cell directly behind are all sea.

If a row shows 0, what do I fill it with?

Fill every cell with sea. Click the "0" clue to auto-fill.

Can a given hint be wrong?

No. All given hints are guaranteed correct. If something appears contradictory, there's an error in your deductions — not in the hint.

Does every puzzle have exactly one solution?

Yes. Every Zolelot puzzle is verified to have a unique solution reachable by pure logic.

Play today's puzzle | Quick start | What is Bimaru?